AI Insights · Timothy · June 2024
Top 5 Tank Games in Belarus: Q2 2024 Performance
Discover the performance trends of the top 5 tank games in Belarus for Q2 2024, including downloads, revenue, and weekly active users.
In the second quarter of 2024, the top 5 tank games in Belarus showed varied performance metrics in terms of downloads, revenue, and weekly active users. Here’s a detailed look at how each game fared, based on data from Sensor Tower.
Tanks Blitz PVP битвы by EAST-GAMES LLC saw notable trends in both downloads and revenue. Downloads experienced a significant rise, peaking at 8.4K in the week of June 10. Revenue followed a similar trend, reaching its highest point at approximately $8.4K in the week of May 6. The game maintained a strong weekly active user base, fluctuating around the 65K to 70K mark.
Tank Stars from CASUAL AZUR GAMES had a consistent performance. Downloads varied between 1K and 1.9K throughout the quarter, with a peak of 1.9K in the week of May 6. Revenue remained steady, ranging between $28 and $50 weekly. Weekly active users hovered around 10K to 11K, indicating stable engagement.
World of Artillery: Cannon War by Cheely Apps showed a steady decline in downloads, starting from 1.9K in April and dropping to around 766 by the end of June. Revenue fluctuated, peaking at $62 in the week of April 22 and stabilizing around $20 to $40 in subsequent weeks. Weekly active users remained relatively stable, averaging around 13K to 14K.
Massive Warfare: Tanks PvP War from TinyBytes had varied download numbers, with a notable peak at 3.2K in the first week of April, followed by fluctuations and a low of 259 in mid-June. Revenue saw an increase towards the end of the quarter, reaching up to $215 in the final week of June. Weekly active users followed a similar trend with an initial high of 4.5K in early April, dipping mid-quarter, and then slightly rising again in June.
Mad Royale io – Tank Battle by CASUAL AZUR GAMES experienced fluctuations in downloads, peaking at 1.2K in early April and dropping to around 822 by mid-June. Weekly active users showed a similar pattern, with a peak of 2.5K in late May and a slight decline towards the end of June, averaging around 2K.
These insights reveal the dynamic performance of tank games in Belarus during Q2 2024. For more detailed analysis and insights, visit Sensor Tower.